Source Games Compendium
Source EngineEnjoy this lovingly-crafted compilation of all complete and upcoming, free and commercial Source games and modifications. Put together by Source fans for Real Gamers ™, this listing provides enough mouth-watering tidbits to power a drool tsunami – remember that you’ll need HL2 active in your Steam account to play the modifications!

Licensed Source games (paid)

Released from Valve:
MP Counter-Strike: Source
MP Day of Defeat: Source
SP Half-Life: Source
MP Half-Life: Source Deathmatch
SP Half-Life 2: Source (PC and X360)
MP Half-Life 2: Deathmatch
SP Half-Life 2: Episodes (1 and 2) (PC, PS3 and X360)
SP Portal (PC, PS3 and X360)
MP Team Fortress 2 (PC, PS3 and X360)

Released from others:
MP Dark Messiah of Might and Magic
MP Garry's Mod
MP KumaWar 2
MP Dino Hunters
MP Dogfights: The Game
SP Sin: Episodes
MP Shootout: The Game
The Ship
SP Vampire: The Masquerade - Bloodlines


Upcoming (Not yet released):
Alien Swarm: Infested
Deep 6
MP Left4dead (PC and X360)
Natural Selection 2
Postal 3 (PC and X360)
Prime
They Hunger: Lost Souls
The Crossing
MP Twilight War: After the Fall
Untitled Warren Spector game
Untitled Threewave Software game

Free Source games (mods)

Released:
MP Age of Chivalry
MP Art of Ascension
MP Battlegrounds 2
MP Decloak: Source
MP Dodgeball
MP Dystopia
SP Enhanced HL2
MP Empires (Strategy)
MP Eternal Silence
Exitemod (Portal clone)
MP Fortress Forever
SP Follow Freeman
MP Goldeneye: Source
MP Half-Life 2: Assault
MP Gutter Runners
MP Hidden: Source
MP Half-Life 2: Capture the flag
MP Half-Life 2: Deathmatch Pro
SP Half-Life 2: The Awakening
MP Insects Infestation
MP Insurgency
MP Iron Grip: The Oppression
MP Kreedz Climbing
MP NeoForts
MP Obisidian Conflict (coop)
MP Perfect Dark: Source
MP Pirates, Vikings and Knights II
MP Plan of Attack
MP Rebels: Source (coop)
MP Stridermod
MP Synergy (coop)
MP SourceForts
MP Troy: Divine playground
MP Zombiemaster

Upcoming:

Not yet released:
Black Mesa: Source
MP Dark Source
MP Dragonball Adventures
MP Drek Racing
MP FireArms: Source
MP Forsaken
Generation
Ghost Soldiers
MP Ham and Jam
HEAT
MP International Online Soccer: Source
Lethal Agents
MP Mario-Kart: Source
MP Mech Assault: Genesis
MP Neotokyo
MP No more room in hell
MP Nuclear Dawn
MP Orion-Project
MP Off Limits
Powercore
Project: unknown
MP Resident Evil: Twilight Source
MP Resistance and Liberation
Rogue Threat
Science and Industry 2 (coop)
Shattered Society
Shores of Glory
Sourceball (sports)
MP Stargate: The last stand
MP Sven Co-op 2 (coop)
The lost prophecies: Shadows of Winter (fantasy)
The Storm of Steel
The Survivors
The Wastes: Source
Wanted Mod: Outlaws and Lawmen
MP World at War
MP Zombie Panic
SP = Single player! | MP = Multi player!



Previews of free HL2 Total Conversions

Insurgency


What is it?
  • modern infantry combat on valve's source engine
  • free total conversion, only half-life 2 and steam required
  • chain of command: commanders control their squad/cell with ease
  • morale: morale system to set high value on teamplay
  • customizable gameplay: "insurgency map configuration" system
  • reinforcement waves: unique reinforcement wave system
  • depth of realism: iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
  • no bullsh*t hud: only see what's important, when it's important
  • weapon caches: used for rearming on the battlefield, destroyable by the other team
  • global stats: a simple forum signup keeps track of your stats forever
  • network: a comprehensive "ins.network" will cover all your insurgency needs
More information: Insmod.net
Orion-Project


What is it?
Think of it like Halo on the HL2 platform.
The actual idea of Incoming dates back over 6 years ago. The project of Incoming actually started around 5 years ago. I was playing Counter-Strike (beta 4 I think it was) on my favorite map de_railroad. I met a guy in that game, his name was WhiteRabbit. We started talking. We eventually got on the subject of game development. So initially I bring up my game idea and he loves it. I later find out that he was a modeler. Bam, we start Incoming. Over the course of two years, the team grew to well over 30+ members. A lot of accomplishments were made during those two years of work. Ambitious ones at that. We were the first game using the Half-Life 1 engine to incorporate Drivable Vehicles with Usable Turrets. That was insane at the time. Not to mention the first game to also incorporate Flyable Vehicles (with passenger seats as well). Things were going great. Websites wanting to interview us came at us left and right, website exclusives. We were at the top of the game. But at the end of that 2 year period... committments came up during the time of around Fall. Team members had college, works, wives, jobs. Things got a bit heavy. So the team and Planethalflife.com (our hosters at the time, way back when) decided to put Incoming on Pause.

Well, 5 years later, Incoming is back with the Source engine. Including nearly everything from the Origional (including its Founder), and refining some of its old methods to make it even better along with a bunch of new features to make it feel even more epic.

More information: Orion-Project
FireArms: Source


What is it?
Think of it as Counter-Strike meets Capture the flag but then with some extra's. FireArms used to be an amazingly great HL1 mod before and features Tactical multiplayer combat in a Counter-Strike like setting.

More information: FireArms: Source
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