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Distant Hope Status Update Posted by Olly - April 17, 2008 02:20 - 935 Views
You might be wondering what we are doing here, and why there hasn't been much
updated on the website. Well, the simple answer is, we have been
working on Distant Hope so much, that the website content, and updates
got pushed into the background. We will start to post updates more often, to keep you guy's updated of the progress. Capture Areas We have added basic capture area's to the map. The capture points will play a big part of the gameplay of Distant Hope. The current logic of the capture area is this:
Example:
Attackers have 5 players, defenders have 2
Stamina We have added a basic stamina system. All player's will have a stamina value (which will be different, depending on the player class used). Actions like sprinting and jumping will reduce the player stamina. As with the max stamina value, the amount of stamina that is decuted for each action will be determined by the class, and loadout. For example, if you are a heavy assault, then jumping would require more stamina than a sniper (No classes have been decided yet). Having a system like this will make the game more ballanced so where one class may have an advantage over another in one are, there will always be drawbacks in another area.
First Map Xanthi has been hard at work, working on his map for Distant Hope. Here are a few teasers of the progress
Remember to head over to our forums if you have any questions, ideas, or are interested in helping out. Click Here for the forum.
Information and mechanics are likely to change later on in development. If you have any suggestions or ideas about the capture area, or stamina logic, head over to our forums -
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