Age of Chivalry 1.1 on friday

We just got word from the team that the new version of Age Of Chivalry will be released this Friday, May 22nd at 12am GMT+1. The server package will be released on Wednesday so the servers are ready to go ahead of time.

1.1 Changes include:

- Decapitation (per MANY requests. So...Yes, we're serious!)
- Revamped health and armor system
- Significant class balance changes (all the weapons damages and speeds have been redone)
- Improved hitbox detection to increase accuracy and minimize previous confusion
- Improved archery and projectile collision detection (Archers can now �snipe� headshots for extra damage)
- Improved objective mechanics to promote team-play more effectively (got rid of objective �rushing�)
- Hold shield Blocking (yes it is balanced!)
- Fully implemented spectator support
- Clan Support added including HLTV and warm-up mode (Clan-based play in Age of Chivalry is something you absolutely must try, teamwork makes this game shine)
- Oil pots and Catapult kills now count for the player as kills and not as suicides
- Improved animation sync with actual weapon traces
- Brand new weapons including the much anticipated Warhammer.
- A complete sound overhaul to make things more intense (new sounds, updated sounds)
- A completely incomprehensible number of bugfixes and tweaks
- Improved Bot AI so they are now more of a challenge to player and move towards objectives
- 2 new game modes:
                      - 1v1 dueling (A win awards your team with a point, 10 points wins a map) 
                      - Team Deathmatch (All-out mayhem, first team to 100 kills wins)
- 5 New Maps Including:
         -Tombs (small Team Deathmatch style map)
         - Tournament (1v1 dueling map)
         - Battleground (open plain battle)
         - Death Valley (Large bleak valley � Team Deathmatch style map)
         - The Siege (Assault on a fortress on a huge snowy peak to rescue the prince)

For more info you can visit their website over here.

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