A required update to Team Fortress 2 and it's
dedicated server have been released. Server admins must run the
hldsupdatetool.

 

Team Fortress 2:

- Sudden Death mode is now a server option (a convar) and
defaults to OFF

- Sapped buildings now take slightly less damage from the
Spy who sapped them

- The Medic's Medigun now charges at an increased rate
during Setup time, to remove the need for self-damage grinding

- Fixed an rcon/console command that could cause server
crashes

- Prevented players from playing the "civilian"
class

- Prevented players from hiding their name in the
scoreboard

- Fixed exploit where the Medigun UberCharge wouldn't
drain if you switched weapons

- Fixed decals not being correctly applied to the world
in some cases

- Fixed critical bullet tracers not being visible to
players other than the firer

- Fixed first person spectator view of the Spy watch not
showing the correct cloak value

- Fixed the teleporter's player shaped particles not
drawing

- Fixed the flamethrower stuttering when firing directly
into a building

- Fixed a rare crash that can happen when a player being
healed leaves the server suddenly

- Fixed rocket trail effects sometimes existing
permanently in world

- Added effects to players when they earn an achievement,
visible to other players nearby

- Tweaked achievement HUD fonts and color palette for
more readability

- Improved stat gathering for map play times to increase
accuracy

- Improved stat gathering around draws to better
understand why they're occurring

- Fixed occasional misreporting of syringe gun &
fireaxe damage distances to the stats system

- Fixed an occasional crash caused by an achievement not
being found during a game announcement

Dustbowl:

- Now waits until either team wins fully before changing
to another map on server timelimit expiring

- Teams now score a point per captured control point,
rather than per sub round

- Prevented Demomen being able to launch grenades into
the stage three alleys while standing at the final cap point

- Fixed gaps in stage gates that allowed snipers to kill
defenders during setup

- Fixed several model and brush perch exploits in stage
three

- Added stair access to the upper area in stage three
after the first cap

- Limited line-of-sight at the first control point in
stage 3 to remove a griefable sniper spot

SourceTV:

- Relay proxies can now record demos now with
tv_autorecord 1

- Fixed an interpolation code bug during demo playback
that was resulting in view jitter

- Added several TF specific game events to SourceTV auto
director logic

- Increased the average shot length by 2 seconds