A required update to Team Fortress 2 and it's
dedicated server have been released. Server admins must run the hldsupdatetool.
Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and
defaults to OFF
- Sapped buildings now take slightly less damage from the
Spy who sapped them
- The Medic's Medigun now charges at an increased rate
during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server
crashes
- Prevented players from playing the "civilian"
class
- Prevented players from hiding their name in the
scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't
drain if you switched weapons
- Fixed decals not being correctly applied to the world
in some cases
- Fixed critical bullet tracers not being visible to
players other than the firer
- Fixed first person spectator view of the Spy watch not
showing the correct cloak value
- Fixed the teleporter's player shaped particles not
drawing
- Fixed the flamethrower stuttering when firing directly
into a building
- Fixed a rare crash that can happen when a player being
healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing
permanently in world
- Added effects to players when they earn an achievement,
visible to other players nearby
- Tweaked achievement HUD fonts and color palette for
more readability
- Improved stat gathering for map play times to increase
accuracy
- Improved stat gathering around draws to better
understand why they're occurring
- Fixed occasional misreporting of syringe gun &
fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not
being found during a game announcement
Dustbowl:
- Now waits until either team wins fully before changing
to another map on server timelimit expiring
- Teams now score a point per captured control point,
rather than per sub round
- Prevented Demomen being able to launch grenades into
the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill
defenders during setup
- Fixed several model and brush perch exploits in stage
three
- Added stair access to the upper area in stage three
after the first cap
- Limited line-of-sight at the first control point in
stage 3 to remove a griefable sniper spot
SourceTV:
- Relay proxies can now record demos now with
tv_autorecord 1
- Fixed an interpolation code bug during demo playback
that was resulting in view jitter
- Added several TF specific game events to SourceTV auto
director logic
- Increased the average shot length by 2 seconds



















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