
The second part of the 'L4D Art Direction' articles has been posted on the official Left 4 Dead blog.
This time around Randy Lundeen describes how the developers went about adding that sense of horror through the lighting used. The article features many comparisons between early versions of the game and the final cut.


It's relatively interesting stuff and gives players a great insight into the kinds of challenges faced by developers of this generation of games.
Be sure to check it out at the official Left 4 Dead blog.

























Comments
i think the top image looks better.. :x
I gotta agree with you on that one spit, the top one looks better imo.
The top image looks like something from Max Payne