
It's time for a Team Fortress 2 update!
This one is a rather big one, so we've outlined the more important resolved issues in bold for your viewing pleasure.
One of the big ones to notice is 'Increased soldier primary ammo count from 16 to 20' - funny, because anyone who has been playing TF2 since the start will know that the original ammo for Soldier was 20, and was downgraded after people thought he was too overpowered. Clearly Valve now think otherwise!
As always, the update will automatically download when you run Team Fortress 2.
New client features:
- Added view model FOV slider to advanced multiplayer options.
- Added a hide view model option to advanced multiplayer options.
- Added custom crosshair support.
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab.
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings.
- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing.
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it.
New server features:
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage.
- Added class limit support to tournament mode.
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed.
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses.
Gameplay changes:
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based.
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10%
- Damage range required for bonus changed from 0-1600 to 0-800.
- Reduced random damage spread applied to all player damage from +-25% to +-10%.
- Slight reduction (improvement) of the minigun's spread.
- Increased flare direct hit damage from 20 to 30.
- Rewrote Natascha's slowdown code to be more consistent.
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first.
- Increased soldier primary ammo count from 16 to 20.
Bugfixes:
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands.
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values.
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff).
- Fixed Medic ÜberCharge percentage in minimal-HUD mode.
- Protected against an HLTV related server crash.
Note that we are still working on the client timeout and lag issues.



















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