The team behind the classic remake of Team Fortress, called Fortress Forever has just released version 2.3 of their free HL2 mod. The update takes care of some bugs and balances, but adds some graphical enhancements as well.

 

User Interface
  • In the team selection menu, the team numbers (AKA hotkeys) are drawn before the team names
Generic / Misc Stuff
  • Altered the version checker to allow us to release future FF updates that don't require new client/server code binaries
  • Reduced conc explosion sound attenuation
Visuals
  • Made HW tracer frequency different between client (1 in 2 shots for your ac) and server (1 in 8 shots for another player's ac)
  • Fixed SG muzzle flash not drawing
  • Added dynamic light to SG muzzle flash
Bug Fixes
  • Fixed player MaxSpeed function always returning 0 for disconnected players (was specifically an issue in CP maps)
  • More attemps at fixing a rare, stupid scoreboard-related crash
  • Fixed crash related to players disconnecting while in a CP zone (base_cp)
Class-specific Changes
  • Medic:
    • Made dropped health packs only heal to 100%
  • Engineer:
    • Made maliciously sabotaged sentries not be spotted by other SGs for 2.5 seconds
Map changes
  • Fortress Forever - Screenshot

    Its getting hotter in Fortress Forever with a brand new  update

    Impact
    • Made a more informative hud
    • Added timed defensive points
    • Added a doorway to the back corner of the third floor
    • Made secondary gate open 1 minute after the main gate opens
    • Locked mp_timelimit once the round times are determined
    • Disabled D scouts
  • Waterpolo
    • Optimized objective icon updates
    • Made everyone (other than the ball carrier) always see the ball as their objective
    • Fixed bug where goalies weren't always respawned when inside the enemy zone
    • Moved goal objective locations into the goals
  • Schtop
    • Fixed security getting broken and out of sync
  • Aardvark
    • Security timer shorter
    • Fixed shadows
    • Bags redone
    • Sniper limit 1
  • Destroy
    • Labeled security buttons
    • Fixed shadows
    • Put in door triggers, so players can now bhop through
  • Openfire
    • Shadows fixed
  • Dustbowl
    • Made door triggers open their doors with OnTrigger instead of OnStartTouch, so they don't close in players' faces
    • Increased grenade bag timers from 5 to 15 seconds.
  • Monkey
    • Made bags in resupplies give 200 metal instead of 90
    • Fixed door triggers
    • Aligned a few textures
  • Shutdown2
    • Made the top respawn room a resupply only
  • All ID Maps
    • Made a more informative hud
  • All AvD Maps
    • Made a more informative hud
    • Locked mp_timelimit to 24
    • Fixed scoring bugs, so now the winning team always wins with 120 points
Lua changes
  • Added set_cvar( cvarname, value ) function that only calls SetConvar if the cvar isn't already set to value
  • Added lowercase c "Broadcast" functions, because uppercase C "BroadCast" functions are lame
  • base_teamplay: Made resupply bags float by default

 

You can grab the latest release 2.3 over here.