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Empires Mod v2.0 Review Posted by Rave - December 01, 2007 18:40 - 14205 Views Vehicles and MapsThe vehicles, too, give host to complete different styles of play. There are 10 different vehicles in total, each as important as the next. The majority are varieties of tanks, ranging from the Light Tank to the Heavy Tank – the former being the cheapest, the latter being the most destructive. With huge firepower and the ability to crush enemy infantry underneath their tracks, tanks are beasts. The APC is equally as useful, acting as a mobile spawn point for your team and providing additional firepower. The Jeep can cart your team around the map at lightning speed, which is extremely helpful in dire situations. Finally, the Command Vehicle, easily the most important vehicle, nay, the most important unit on your team is where the Commander sits watching his minions. If this is destroyed, it’s Game Over for your team.
On a whole, Empires’ gameplay is a wonder to behold. Playing on a team of people you don’t know forces you to talk to them and work together, while playing with friends can be a lot of fun. Groups of people can form together into ‘squads’ named Alpha, Beta, Charlie etc and these squads can receive special ‘Aura Power’ by hanging around their Squad Leader, depending on what class they are. Being part of a squad will also help you to level up quickly, as you receive rank points as your fellow squad members gain points. Squads can be up to 5 players and it’s definitely always worth finding a squad of players you can play well alongside. Evil EmpireSo mostly everything is hunky-dory, but a couple of things just sometimes don’t seem right. One problem is the number of players. In a server of 20+ players, Empires moves along swiftly and beautifully and the gameplay is wonderful – however, drop below this number and it can all suddenly become very slow-moving and a little boring at times. That feeling of full-on war, rushing into battle surrounded by allies on all sides is lost and the landscape begins to feel very sparse.
You may have also noticed that we have mentioned Command and Conquer quite a few times during this review. That’s because the RTS element of Empires isn’t much different from our old friend and steals many of its ingredients. However, this can’t really be seen as much as a bad thing since basically every RTS style game ever out since C&C has copied it in some way, so we’ll just let Empires off with a warning. GraphicsThus the gameplay is largely top notch, but through all this brilliance, it’s quite hard to miss those graphics. To quote a fellow Steamfriend, “it looks like Counter Strike 1.6” and for certain parts, this is very true – in places, Empires isn’t much to look at. But elsewhere we find that a little more work has gone into the visuals – character models aren’t so bad and vehicles look pretty nice. Overall, however, our eyes fall onto graphics which belong in the 90’s.
Tick Tick Boom RepeatSound-wise you’ll find your standard gunfire samples with Half-Life 2 sound-bites mixed in for good measure. There’s also a nice array of voice commands, both male and female, giving the Commander the ability to boom his voice across the battlefield – ‘Destroy this Point!’ and ‘Move Here!’. The male voices sometimes sound a little like Arnold Schwarzenegger, which did make us giggle. When it came to the sound, this is the element which could have been used to make the personality of the characters shine through. Much in the same way as Team Fortress 2, the Empires team could have given each character an accent, their own special way of communicating and, with this, their own personalities. Alas, this didn’t come to the team and so each character just feels a little generic. Not So EmpireThe general layout of the game is probably the element which needs the most work. Menus look a little scrappy as if they were made just as a test and then never changed. The voice command menu is found by pressing F and then commands are chosen by pressing W, A, S, D or Space… which takes you to another menu from which you choose another option… which can then take to you yet another menu. Empires would have worked equally as well just copying the old ZXC Source game menus and this would have been much easier to access. Also, to access menus like the Vehicle menu, or the Select Class menu, etc etc, involving pressing lots of different buttons all over the keyboard. Now while this isn’t a great bother, it would have been just as easy to have maybe one button which brought up a ‘master menu’, which led to every available option. Simple is always better. - Hide Comments (11) - -
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