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Empires Mod v2.0 Review Posted by Rave - December 01, 2007 18:40 - 13611 Views While the rest of the Empires community was waiting in anticipation for that countdown to reach zero, Steamfriends had been invited for a testplay. So what do we think?
A Whole New DomainFirst off, we can say with complete confidence that this is an original, worthwhile experience. Combining elements from both First-Person Shooters and Real-Time Strategies, ‘revolutionary’ probably isn’t the right word to use, but it’s definitely something fresh and new to the average Steam user. While one player takes the role of Commander, playing the map with a ‘Command & Conquer’ style interface, the rest of the team follow the Commander’s orders, FPS style. The Commander gives orders by selecting troops and then choosing areas that he wants his troops to enter, or enemies that he wants them to engage.
The Story itself is the typical ‘two factions struggle to take control of the land from one another’ anecdote – just think Command and Conquer’s original NOD v GDI malarkey and you’ve got the general gist of it. Each of these factions contains 4 different types of character that players can choose to take up and, of course, each class has their own abilities, roles and weaknesses. After gaining points by completing objectives and killing the enemy, players gain ranks and can use these ranks to acquire new abilities. ClassesEngineer They can also use this tool to build their own small buildings without needing help from the Commander, including turrets and radars. Once an Engineer has ranked up, he receives such abilities as being able to upgrade his turrets to be super-uber turrets and even the ability to revive fallen team-mates. Equipped also with a light submachine gun, a pistol and seismic grenades which do great damage to enemy structures, the Engineer is a formidable opponent.
Rifleman Sticky bombs can be planted on enemy tanks to give devastating damage, so tanks need to beware too! After upgrading, Riflemen also get such skills as Dig In, which lets them take damage to their stamina instead of their health when crouched. Grenadier He can also set the RPG down on the ground and use it as a Mortar cannon, which, when coupled with the Scout’s artillery call ability, can be shattering. He also carries mines, which can be placed down on the floor and will detonate when either an enemy soldier or vehicle come a-wanderin’. Once upgraded, the Grenadier can use a range of special abilities, including the Mine Defusal Skill, which allows them to walk onto enemy mines without danger and defuse the mines so that teammates can pass safely. Scout The differences between these 4 classes make for complete different gameplay experiences and a team without at least one of each will certainly have a hard time. We found it all a little confusing at first, but soon began to realise just how well this all works. Each class works so well in it’s own right and no there is no one class which every player goes for – playing on a server of 32 players, it’s easy to see that everyone has their own method of play. - Hide Comments (11) - -
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While the rest of the Empires community was waiting in anticipation for that countdown to reach zero, Steamfriends had been invited for a testplay. So what do we think?





















