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Call of Duty 4: Modern Warfare Review Posted by Rave - November 16, 2007 20:47 - 17473 Views Teamwork is For WinnersOne aspect of the gameplay that is spot on is the teamworking element. It has become commonplace in the first-person shooter world to begin a game with a team, for them to all get picked off one-by-one within the first ten minutes, and then for the ‘hero’ to kill all those evil baddies all by his self… Probably not very historically correct, I would imagine. Even though this game could have gone ahead and followed this formula (and it would have got away with it too, since it’s set in the future, so being historically correct doesn’t affect it), Infinity Ward have decided to reward our courageous one-man killing sprees with a game where – wait for it – your squad is actually vital to your progression!
Artificial; Slightly IntelligentThis generation of games boasts some very smart AI and Call of Duty 4 is no exception. Your allies know exactly when to get out of the way of incoming bullets/grenades/helicopters and are quick to move when they see a good spot they could be shooting from. We only ever experienced a couple of times when they seemed quite dazed and confused about where exactly they were meant to be. The enemy AI is a mixed bag. Upon taking a quick look, they seem to work very efficiently to keep you and your team at bay, taking up clever positions and lobbing grenades, smokes and flashes where needed.
Dragging It OutSo for the most part the gameplay is outstanding and a wonder to play, but of course, it has it’s downfalls. One huge problem is the parts of the game where Infinity Ward decided they wanted to drag the game out a little bit instead of filling it with worthwhile gaming. Their method for unnecessarily forcing the player to play a section for twice as long as they need to is simple – make the enemies keep respawning for, oh, I don’t know, say… much too long! Throwing one wave of enemies into the battlefield is great and even throwing two waves in is fair enough – many games do this, so we can’t exactly say it isn’t acceptable. But time and time again, COD4 just takes it too far and by the fourth wave of drones, we’re left wondering how on Earth we’re meant to find this stimulating? To top this off, the game actually punishes you for trying to move forward to early. If you kill over a wave, then rush forward, you’ll be halfway across the battlefield when a troupe of helicopters will come swooping in, dropping a dozen fresh, new enemies off… right on top of you. It’s like the game is actually asking you to just sit back, chill, enjoy picking them off from a distance, we’ll tell you when it’s OK to move, trust us. This ‘boxing in’ feels far from the rest of the game, which on a whole is quite a free-roaming experience.
The final, MAJOR complaint about the COD4 Single Player is its length. Someone invented the word ‘abrupt’ just so they could use it to describe the length of this game (true story). Playing on Medium difficulty and going at what we considered to be a moderate pace, we had the game beat after just under 5 hours. For a game so publicised and anticipated, this just is not enough at all. We actually found ourselves saying outloud ‘Is that it?!’ as the ending credits rolled. Infinity Ward try to make up for this in the way of ‘unlockable modes’ when you have completed the Single Player campaign – but these include playing through that game again with a time limit and playing for ‘score’… both of which are complete gimmicks and should really just come as standard for a game like this. - Hide Comments (8) - -
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