Updates to Company of Heroes have been released. The updates will be
applied automatically when your Steam client is restarted. The specific
changes include:
Company of Heroes
- Added compatibility for Company of Heroes: Opposing Fronts
- Vet 3 Ostwind receives a 40% boost to accuracy
- Wehrmacht Panzer Command Building reduced 15 fuel
- Wehrmacht Panzer Command build time increased by 15s
- Knights' Cross Holders receive Panzerfaust ability at Vet 3
- Panther cost reduced from 140 fuel to 125 fuel
- Panzerfausts cost reduced to 35
- Panzerfausts improved vs light vehicles
- Stugs and StuHs receive a 15% health modifier at vet 2
- Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
- Wehrmacht Halftracks deliver 20% more damage Vet 2
- Vet 2 StuH has a received penetration modifier of .85
- Churchill Crocodile Flamethrower range increased from 20 to 35
- Churchill
Crocodile Flamethrower damage output increased vs pinned (1.5 damage,
2x accuracy) and suppressed targets (1.25 damage)
- Sniper rifles accuracy vs trench cover increased from .25 to .45
- Reduced cost of Allied MG nest by 5 fuel
- Ranger Veterancy experience requirements increased to 14/28/50
- British Howitzer Popcap reduced to 10 from 12
- BAR damage increased to .4 versus Panzer Elite soldiers
- Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
- Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25
- More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses
- FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons
- Tuned some Stug and StuH target damage modifiers
- Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces
- Pak35
weapon on 250 AT halftrack had its priority tuned vs team weapons. Will
kill weapon teams more effectively instead of shell intersecting team
weapon
- Bug fix for V1 that prevented it from landing if the
FOW closed in too early during the ability (if a spotter was killed for
example)
- Received accuracy modifier removed from British Captain
- Bren carriers build time increased to 35 seconds
- Bren carriers Armour Piercing ability cost increased to 40 munitions
- UI changes to creeping barrage
- Fixed Bofors vs tp_armour_axis_panther_skirts
- Vet
cost Updates for Werhmacht Support units and Vehicles (from
manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
- Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
- Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
- Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
- Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
- Wehrmacht MG42s receive a +15 sight range increase at Vet 3
- Wehrmacht Pak38s receive a 25% damage boost at Vet 3
- Kettenkrad sniper detection range increased to 20
- King Tiger generates 100mp reduction for 5 minutes upon arrival
- Wehrmacht Battle Phase fuel cost reduced to 50 from 65
- Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
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