Company of Heroes Update Released

Updates to Company of Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Company of Heroes

  • Added compatibility for Company of Heroes: Opposing Fronts
  • Vet 3 Ostwind receives a 40% boost to accuracy
  • Wehrmacht Panzer Command Building reduced 15 fuel
  • Wehrmacht Panzer Command build time increased by 15s
  • Knights' Cross Holders receive Panzerfaust ability at Vet 3
  • Panther cost reduced from 140 fuel to 125 fuel
  • Panzerfausts cost reduced to 35
  • Panzerfausts improved vs light vehicles
  • Stugs and StuHs receive a 15% health modifier at vet 2
  • Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
  • Wehrmacht Halftracks deliver 20% more damage Vet 2
  • Vet 2 StuH has a received penetration modifier of .85
  • Churchill Crocodile Flamethrower range increased from 20 to 35
  • Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage)
  • Sniper rifles accuracy vs trench cover increased from .25 to .45
  • Reduced cost of Allied MG nest by 5 fuel
  • Ranger Veterancy experience requirements increased to 14/28/50
  • British Howitzer Popcap reduced to 10 from 12
  • BAR damage increased to .4 versus Panzer Elite soldiers
  • Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
  • Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25
  • More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses
  • FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons
  • Tuned some Stug and StuH target damage modifiers
  • Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces
  • Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon
  • Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example)
  • Received accuracy modifier removed from British Captain
  • Bren carriers build time increased to 35 seconds
  • Bren carriers Armour Piercing ability cost increased to 40 munitions
  • UI changes to creeping barrage
  • Fixed Bofors vs tp_armour_axis_panther_skirts
  • Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
  • Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
  • Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
  • Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
  • Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
  • Wehrmacht MG42s receive a +15 sight range increase at Vet 3
  • Wehrmacht Pak38s receive a 25% damage boost at Vet 3
  • Kettenkrad sniper detection range increased to 20
  • King Tiger generates 100mp reduction for 5 minutes upon arrival
  • Wehrmacht Battle Phase fuel cost reduced to 50 from 65
  • Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun
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